Friday, June 13, 2014

Welcome to WonDiorland

Impossible to cross next to the movie of the campaign Dior Addict in less of course to have already consumed it.

The House presents its juice in a beautiful hysteric energy, and it did not skimp on doses. In the music, Die Antwoord, group of rap South African trash, and in the realization very delirious and debated American film-maker Harmony Korine.

The fusion gives an explosive cocktail terribly gliding that we savor finally after three weeks of teasing. Besides being hallucinogenic the effect is innovative. Because in this universe which pushes the limits of the reality, to begin with certain advertising codes of the perfume, the dream seems possible. And it is all the magic of this transgressive spot, (in spite of some long slow motions and the dose of superficial there, without which Dior would not be!). A beautiful positive, impertinent and lively charge, exactly as we wanted it.

This waking dream is so described by the director in an interview published in M the Magazine:
" It is about the course of a young woman in another dimension(size), through images and colors. A very referenced parallel world. Every segment of the movie changes radically decoration with colors moving on a jerky rhythm. As a result, every image has a very strong energy load. I wanted that we smell textures, that we are plunged into a waking dream, into an internal world of this singular young woman. And then there is a music of my South African friends Die Antwoord, which adds a hypnotic and very sharp touch. "





CONCEPT

A total dumping in the universe of the fragrance by proposing an experience multi device. A little website proposes us of connected our mobile phone thanks to a code available on a mobile site. The made connection, here we are immersed as "Alice in Wonderland" in Dior Addict's world.
Our telephone is transformed joystick and allows us to navigate through the site. Every page reveals secrets of shooting, the story of the fragrance, the possibility of buying the product and a registration form to harvest addresses of option.





KENZO : NO FISH NO NOTHING !

KENZO, the super creative fashion brand led by Carol Lim and Humberto Leon, recently made a partnership with the Blue Marine Foundation !


Indeed, with its super collection in fond of nature and palm tree, what is more natural than leading a partnership with a foundation in order to protect nature ?

KENZO created a digital experience with a pop-up store in order to let people know they are fighting against the overfishing. In October, KENZO presented a collection entirely inspired by marine the aquatic universe. Over the podium, models were doing the show with Tee-Shirt saying "NOFISHNONOTHING". KENZO opened a digital pop-up store from the 21 to the 27 of March and allow the clients to order thanks to the e-shop via a giant digital aquarium : every product selected by clients in their basket a new fish would add to the aquarium before disappearing, just as the real life and the numerous of marine species disappearing from the ocean.

This brand and this sentence "NOFISHNONOTHING" is very well explained on the website which is interactive and well designed.

You can judge by yourself this great digital experience by going on the page made specially for that commitment : https://www.kenzo.com/nofishnonothing/

KENZO is not the only brand which committed for a great cause : Pharell Williams did it with it's "RAW for the Oceans".

Nowadays, digital serves a lot every cause. You can love fashion and made a gesture for the environment. So, you too, go and commit yourself for a great cause !








Wednesday, June 11, 2014

When Animation Film meet Advertising

"The Last Game", the Animation Film produced by Nike for the world cup 2014. 

The strength of the Internet: The creation of new formats

The great advantage of the internet is that it has allowed advertisers to find new ways to communicate. Today we will discuss about the famous brand, Nike, who launch a movie of 5 minutes at 72 hours of the beginning of the world cup! 


to see the video




Concept: 

This movie, highlights the greatest footballers in the world whose mission is to save the football of the nasty "Scientist".


After analyzing the risks taken by Cristiano, Zlatan, Neymar and others, the "Scientist" has created an army of clones, programmed to eliminate all risks of the game, to focus exclusively on results. But it was not without acrimony and willingness to Ronaldo, the Brazilian legend, who decided to come back with the "Originals" team: Cristiano Ronaldo, Neymar, Zlatan Ibrahimovic, Franck Ribery, Andres Iniesta, Tim Howard, Wayne Rooney and David Luiz and play for one last game, the Last game, Clones.





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the brand message: 

Nike give his point of view about the actual football and especially about the qualities needed to become a great player!  Risk taking, able to influence a match and potentially the course of history. "The idea of​​" The Last Game "is to show that football should be bold and daring"

Created by the agency Wieden + Kennedy Portland and Passion Pictures, this animated film is  a risk in terms of advertising and communication for the brand that uses animation to communicate about the greatest World Cup since the arrival of Nike in football in 1978. A World Cup that remind him, is sponsored by adidas! 

Credit: 

Agency: Wieden+Kennedy Portland et Passion Pictures
Brand: Nike 
Period: lauch the june,10th 
themes: Brand Content and sports values 

Tuesday, June 10, 2014

Starhub Mobile: App for the Visually Impaired

DIGITAL UTILITY

Some thinks brand should be useful. Do you?
Indeed, lots of brands offer little services to illustrate their promises to encourage buying their product. The most famous example is Michelin; which created a book to encourage people to travel and their use their tire at the same time!

What’s new ?

A Facebook service, a phone app, a connected object … all services created thanks to digital have the same goals that the one created before the Internet. But the low cost of some of theses services enable brands to develop more and more service, for smaller targets.

THIRD EYES, AN INITIATIVE TO CROWDSOURCE VISION AND CARE FOR THE VISUALLY IMPAIRED


Starhub Mobile noticed that more than 7 million Singaporeans have a mobile, which means that if only one in a hundred spent at least 10 seconds to help others, there would be 200 hours of voluntary work each day.

This Singapore telecommunications specialist offers an application to crowdsource vision and care for them. Using a smartphone a visually impaired person can easily take a picture of anything. The image is then shared with micro-volunteers in real-time as a query. The volunteers can describe the image to the visually impaired, from wherever they are, making volunteering effortless, easy and instant. The replies are then converted from text to speech for the visually impaired. With this app, anyone, anywhere, can connect to a visually impaired person.

What is crowdsourcing ?

According to Jeff Howe and Mark Robinson, editors at Wired Magazine, “crowdsourcing represents the act of a company or institution taking a function once performed by employees and outsourcing it to an undefined (and generally large) network of people in the form of an open call. This can take the form of peer-production (when the job is performed collaboratively), but is also often undertaken by sole individuals. The crucial prerequisite is the use of the open call format and the large network of potential laborers."



This application uses crowdsourcing intelligently, as participation only takes a few seconds but is of great assistance to blind users. "With MySmartEye, anyone can help the visually impaired in mere seconds anytime, anywhere. Imagine all the time spent waiting in queue at the bank, for lunch, for the bus or train--this is time that could be spent bringing happiness to others," said Chan Kin Hung, head of personal solutions at StarHub.

That’s a nice way to connect people to each other through their smartphone.

Results
- replies within the first 20 seconds is 3.7
- incorrect responses is less than 0.004%.
- “Project Third Eye demonstrates that together we can change lives. I believe it’ll open more than just eyes, it’ll open hearts.” Michael Tan, Executive Director, Society of the Visually Handicapped.



Friday, June 6, 2014

Samsung created a mobile application based on the true story of twins borned separately

The concept: Dual-screen


To launch its Gear fit and Gear 2, Samsung created a dual screen campaign to demonstrate how its device can help people stay connected anywhere at any time.

Thanks to the application called an “another me”, users can visual 2 teasers on different phone. One telling the the story of Anais Bordier, the other the one of Samantha Futerman, twins who were separated at birth. They met at the age of 25 thanks to Facebook.

To fully live the experience, it is necessary to connect two mobile of the company and append them. That's when everything takes shape: the two videos interact, soundtracks complement, and a visual game between the two screens is created. The application also offers the possibility to conduct its own story on dual screen using photos and videos of each terminal.


The originality of the campaign: A mix of sentiment and technology

I would like to attract your attention on the use of sentiment in advertising.  Advertising agencies know how to play with consumers’ feeling to send a particular message to the potential consumers who will memorize it easier that way. There are various advertisements that rely on feelings whatsoever joy, happiness or fear.
Samsung created a very sensitive campaign showing the links created by its phones. But why did they not imagine an interaction with social network?  Notice that without them this amazing story wouldn’t have existed.

Results: sentiment still work on people

1, 5 million views within 10 days
96% approval rating on YouTube
Awareness and preferences reached nearly 50%


Saturday, May 24, 2014

The success story of the soft drink brand Oasis

At the beginning of the advertisement era, the advertisers used functional arguments to sell products. In the food sector for example, the advertisers communicated on original flavors or used attractive food photographs to create the desire among the customers. However, as the competition became more and more fierce, the functional arguments were not enough to make customers prefer its brand rather than another one.


A success story


Oasis, a French soft drink brand, found the perfect communication strategy to arouse interest among customers and increase its customers’ loyalty. Indeed, the brand’s advertisement agency Marcel had the brilliant idea to create funny and endearing fruit characters. Based on Oasis drinks flavors, the agency had created from scratch fruit characters which have each one its own personality. Based on puns, the fruit characters had been designed according society stereotypes.

For example, Ramon Tafraise is the typical womanizer, who can be very arrogant sometimes. His character refers to the French expression “Ramener sa fraise” (to be arrogant).
Mangue De Bol is a clumsy mango that do a lot of silly things. His name and character refer to the French expression “Manquer de bol”(to have a lack of luck).
Frambourgeoise is a typical bourgeois women. She is mannered and she has her own ideas and opinions.

 


By introducing this funny and interesting fruit team through stories and imageries, the brand offers numerous and diversified “fruit” content to French people. In fact, Oasis use brand content strategy to communicate on its brand.


Multi-channel strategy


The strength of Oasis communication is also that the brand uses the current events to create stories starring the fruit team. By using a funny and off-beat tone, the brand has always content to show to its fans.

This is an example of a Facebook post regarding the current Cannes festival. We can see the main characters of a new web serie called “L’effet Papayon” walking down the red carpet as real stars.


 To arouse interest and maintain brand awareness, the brand creates year-round numerous and diversified content on multiple channels: On TV, radio and outdoor display, Oasis creates commercial ads. The brand is also very active on the web thanks to a complete digital ecosystem; they are present in all the social media that are popular in France (Facebook, Twitter, Instagram) and on each social media, they have a specific communication strategy.

Thanks to a strong editorial line and a multi-channel strategy, Oasis has become a very popular brand in only few years. This brand is also a reference in advertisement world.


Some figures about Oasis


Facebook: 3,3 billion fans
Twitter:  5 735 tweets, 1 056 posted photographs and videos, 137 000 followers
Youtube : 8 created playlists, 77 860 followers


“L’effet Papayon”, a new web serie


To go further in the brand content, the brand decided this year to create a web serie for the fruit team stories. Indeed, as commercial ads and communication imageries only deliver short messages, the brand decided to create a web serie because the format is longer. The objective is to increase the fans engagement.


Sunday, March 16, 2014

What is « Digital detox »?

The digital is: New methods of works, new ways of organizing your life, sharing information… We now can consider digital as a culture rather than a technic

The digital is primarily a shared culture, memes, a way of seeing the world, to think yesterday (the Minitel generation, Bi- bop), the today (social networks ) and tomorrow ( a future where everything has to be invented ) .
This led brand to call our digital nostalgia. We had to disconnect to share more in real life.
When the use of digital pushes to disconnect and return in the “real wold”, it replaces the product in the center of  attention.  Calling to disconnect will generate connected echoes. To illustrate this notion we are going to talk the initiative of a Brazilian restaurant

 A Brazilian restaurant invites its consumers to disconnect

The concept


Venga a Brazilian restaurant, that advocates a return to the fundamentals of communication in face to face, had the idea to offer a Wi-Fi network that would encourage "human connection. "When the user tries to connect to Wi-Fi network, a message appears advising him to socialize in real life with his partner rather than being connected in the virtual life. This system has reduced the number of shares on social networks and improves human relations in moments of conviviality.



Originality  

The originality of the concept is based on the fact that the restaurant gives a time of relaxation and conviviality. It does not invite to share on social networks, but invites to the revival of human socialization. He does not neglect the networks provided but instead it places usability and human interaction above.
Moreover, even if the campaign is not based on digital, it uses this culture to make some noise around the restaurant.

Digital Detox: Ready to unplug?



To understand better what is digital detox, here is a definition coming from the oxford dictionary: "A period of time during which a person refrains from using electronic devices such as Smartphones or computers, regarded as an opportunity to reduce stress or focus on social interaction in the physical world”

The total break is a reaction, at least, proportional to the extent of digitization we experienced in recent years. Not be too extreme it can be consider as a transition to a more rational and measured use of technology.

The results: Digital echoes 

- 347 check in
- 1540 likes
- 17 posts
- 752 tweets

    Key points to remember

- Brands take over digital culture 
- The notion of digital detox

references : 
http://leblog.wcie.fr/2013/05/17/un-restaurant-bresilien-invite-ses-consommateurs-a-se-deconnecter-dinternet/
http://www.oxforddictionaries.com/definition/english/digital-detox






Wednesday, March 12, 2014

MODAOPERANDI

Marni, Carven, Giambattista Valli, Oscar de la Renta... All your favorite designers' creation are now available to pre-order on runway show. How ? Thanks to digital !

Successful fashion/technology mashups are tough. Besides, one of the major concern regarding digital, is that it is quite « difficult » to mix it with luxury fashion. Indeed, luxury fashion is synonym of durability, authenticity, reliability, unicity while internet is completely the opposite.
But digital is in constant moving, evolution, very adaptable to the environment and people around. So like fashion actually. It shouldn't be so difficult then to match the two concepts.
BUT : this year, Moda Operandi, which is an online luxury fashion retailer allowing shoppers to place pre-orders on runway fashions a few days after select shows, made an operation kind of vanguard compared to its competitors. The website is hoping to further boost sales with the release of its first app.





The APP

So, Moda Operandi made a big step ahead in the world of luxury fashion. A huge step in the digital and technologic world finally.
The luxury fashion website decided to create an app right before the opening of the winter Fashion Week. The principle is simple, and compared by many magazines as “Tinder for clothes”. (Tinder is a famous app where you can “choose” the person you want to talk to, by liking or dismissing the person).
More than being just an extension of the website, it has a very useful purpose : capture customers' interest in the period between a runway show and when the clothes or accessorizes are available for pre-sale on Moda Operandi site. The app proposes the products worn by the models during the runway, and like Tinder, you can “like” or “skip” the product in order to find YOUR beloved piece. And in order to be the one possessing it.
Moreover, you can know which products on the app have already been approved by Moda Operandi.
For fashion addicts, that seems to be the perfect way to be the first one having creators' new collections.


The concept

More than enhancing the possibility of digital in luxury fashion, a concept more subtle is clearly highlighted there : make the experience addictive. Creating an app, which is more than a simple extension of the website, has a precise function. People are so connected, so dependent of their mobile that it was obvious for the retailer to create that app.
Indeed, while we are always checking our smartphones, what could have been more evident for the retailer to make people being more connected and interested ? Because for fashion addicts (but not only) that are always connected to fashion in any ways, it is necessary to have a support that allow them to shop, from anywhere, but above all to shop right in front a runway show.
So far, the app seems to be downloaded and used by the members. Even if you don't pre-order clothes, you have a view on the season's looks that are pretty well arranged by the designers of Moda Operandi.
Another criteria that makes the app more addictive...!




Results of that concept : thanks to partnership, the app was well promoted thanks to an ad campaign around it.

  


Thursday, March 6, 2014

The brand content With Red Bull

The brand content With Red Bull


Today we will discuss about a marketing notion increasingly used by brands in recent years: The BRAND CONTENT. 


 So what is the Brand Content?



Brands using the brand content to provide original content that can engage their consumers. It is not advertising content but it is closely related to branding with objectives like create a strong relationship with the consumer, build commitment or expand its sphere of influence..


Case study : The Art of Flight by Red Bull 


Have you ever seen the film THE ART OF FLIGHT by Red Bull? (I ask but I hope everyone saw it because it is really amazing…)



So, impossible to talk about Brand Content without pronounced the name of Redbull. Brand energy drink has made ​​a truly culture of extremes. It has create lot of sporting events : the Red Bull Cliff Diving , a diving competition at the top of a cliff, the Red Bull Air Race, a race slalom flight , Red Bull Supernatural , a competition for snowboarders and Red Bull Crashed Ice skating competition extreme downhill.




And thanks to these events, the brand has created the film "The Art of Flight " in partnership with Quicksilver. We discover the best athletes in the world in action with exclusives interviews. The film is being sold on iTunes at a price of € 7.99 on DVD in Quicksilver stores.  Red Bull is one of the only brands to have produced and distributed paid content .


The Red Bull  philosophy 


The Red Bull approach was to develop a strategy around a specific quote from the film: “It’s not the destination but the adventure along the way.” 

To support the launch of this film, Red Bull  created an  epic and adventurous website like their latest venture into film. 


This strategy lead to the production of this site that takes users on an epic adventure while navigating content. Users get to see the beautiful spectacles of the snowboarding locations while experiencing the true art of flight. 




The digital strategy 


To promote the release of The Art of FLIGHT,  Red Bull designed and developed a digital campaign promoting the latest trailer. Red Bull and its team developed site takeovers, pre-roll and ads for Vevo, MTV, YouTube, and Facebook. In conjunction with this campaign, they also developed iAds for iPhone users.
During the campaign, AOF web traffic increased by 442% and Facebook by 800%, while the iAds helped to propel The Art of Flight to #1 on iTunes. Additionally, the trailer on YouTube became the 14th most shared commercial video ad that year.

This is a very good example of Brand content, and I hope everything is clear for you now. 

Have a nice day and see you soon, 

Credits: https://www.archrival.com/work/70/red-bull-art-of-flight 



Thursday, February 27, 2014

Create your dream bar with Ballantine’s

You are a young entrepreneur who likes the nightlife? We have the perfect contest for you!
From February 3rd to March 22nd, the Whisky brand Ballantine’s organizes the “Ballantine’s project bar”. The brand wants to give the opportunity to the most creative entrepreneurs to submit their ideal bar projects. The winner will have the chance to see his or her project becoming reality: the brand will create his or her dream bar in the first floor of a famous Parisian club. People and the brand’s fans will be able to visit it during a short-term period.

The contest mechanism




From February 3rd to March 22nd: Interested entrepreneurs will have to submit their application on the dedicated Facebook page (https://www.facebook.com/ballantinesfrance/app_798662846816674).

On May 5th: Only 3 participants will be shortlisted by a panel of judges. The three best projects will then be posted on the dedicated Facebook page and will be submitted to the internet users’ votes.

On June 17th: The winner’s name will be announced by Ballantine’s.

What are the objectives of such campaign and why will it be a success?


As the campaign aims to reach young entrepreneurs, we can easily deduce that the brand wants to seduce a young target. Indeed, Ballantine’s is the second scotch seller of Europe. As a consequence, we can think that the brand doesn’t need to increase its brand awareness or its premium image. However, every brand has to work on the future and try to seduce as early as possible their future prospects. And with alcohol, the more we are young, the more we prefer to drink “sweet” drinks as cocktails or mixed hard drinks. And drinking spirituous drinks is more appreciated for more aged people.
So, creating a campaign dedicated to the young is a mean for the brand to be present in the targets’ mind and incite them to try new drinks.

Moreover, Ballantine’s has created an online contest which uses all the current digital codes: Creation of the contest on the most popular social media (Facebook), ask for customers participation through the project submissions and give the power to the internet users by allowing them to choose the final winner! Thus, the “Ballantine’s project bar” can give a modern and open-minded image for the brand. It proves that, even if the brand exists for decades, Ballantine’s is a brand which evolves with its customers and adapts itself to their “language” and media consumption.  It proves that Ballantine’s is a modern brand who can still attract the young generations.

And the last but not the least, the last objective of this campaign can be that the brand wants to increase the number of its community members. Having an active and a big community present many advantages: it encourages the word of mouth around the brand and allows Ballantine’s to be better ranked in the search engines on specific keywords (thanks to the creation of conversations about Ballantine’s on social media, forums…).
And to answer to the question “why will this campaign be a success?” I’ll say first that the concept of the campaign is innovative. Indeed, it is a contest concept that can possibly attract lots of young entrepreneurs as it is a very funny and interesting project to create. Indeed, the majority of young entrepreneurs have been at least once in a bar. So they can easily have creative ideas to improve and to create their ideal bar. Moreover, the idea of being able to see its project becoming true has a cool part. The winner can even have an audience and have his or her moment of fame.

 In addition, the contest mechanism is well thought. The panels of jury represented by a group of professionals (marketing, design and business) gives an added value for the participants who will have the impression to create a real professional project. And the fact that the contest takes place in several steps with exact dates contributes to create some suspense and curiosity.

However, the brand will have to pay attention to maintain its community and interested people regularly informed about the contest in order to stay in their minds. As the contest period is long, it is easy to forget so Ballantine’s will have to keep its audience watchful until the end of the contest, in a way or another.

2.0 Campaign

During the traditional media era, the brand communication was top down, eg. The brand delivered its message and the consumers were supposed to listen to. There was no interaction possible between the brand and its audience. 

Today, with the democratization of the Internet, the conversation is possible between the two parts. The consumers take even pleasure now to impose their opinion to the brand, to make their unsatisfaction hear... 
But if the brands had considered at first this new kind of communication as a threat, they have rapidly taken advantage of that. Nowadays, The brands use the customers will to participate in order to create interactive advertisement campaign. In fact, involving its audience in its campaign permits to the brand to differentiate itself from all its competitors' promotional messages.

Facebook page of the contest: https://www.facebook.com/ballantinesfrance/app_798662846816674 

Thursday, February 13, 2014

How to prove thanks to digital?

Brand always had things to prove: Washing powder which wash more than white, shampoo to make your hair softer, food that product won’t make you fat but will make you feast… And they still do.
Digital gives new tools to carry those messages. For example, Ariel created a connected pressing in a station, Unilever shampoo organized violin concert with hair instead of strings, Coca-Cola trick their passage to show them their product Coca-Cola Zero is as good as the original. In this article, I would like to focus on Sony that produces a virtual music festival experimenting 3D sound of its new audio helmet. This would be opportunity to talk about augmented reality.

What’s new: Turn consumer into active player 

To begin, it is very important to understand what kind of changes come with digital communication. Rather than carry proof of their speech by scientists in white lab coats, thanks to television advertisement, they create events for customers and consumers to experience the real proof of the product. These real experiences, featuring mostly false witnesses are filmed and broadcast, reinforced by purchase of advertising space on the web and sometimes TV. Then, millions of consumers discover the result of an experience they have not lived in real life, exactly like those they encountered at the time with scientist in lab coats. Moreover, its is an opportunity to create buzz around a brand or a product.
To sump up, what is new is that, in advertising, “consumer actors” have replaced scientific actors. Indeed, with digital, the consumer is more and more involded in the brand.

Sonny Head phone Music Festival: The 1st virtual music festival

The Challenge or the insight

While the use of Smartphone continues its expansion in Japan, more and more people listen to music from their phone. Yet, the majority continues to use headphones provided by default with the mobile. Sony wanted to change this behavior. 
How to influence consumer to switch to Sony Headphone for a higher quality music experience?

The big idea

To launch its latest headphones, MDR-1, designed and optimized for smartphones, Sony has created a virtual music festival with its headphones, which benefits a 3D augmented reality technology. In collaboration with the four most prominent rock bands at the moment in Japan, Sony has invited fans to enjoy virtual concerts via their smartphone in several stores around the country. People were able to ‘attend’ the virtual festival via their handsets on the streets of Tokyo, at retail outlets and electronics stores across the country. At each venue, people could view the virtual gig and were offered a free trial of Sony’s latest headphones.
The purpose is to showcase the advantages of its headphone and smartphone technology, thanks to a digital experience, where the consumer is involved.
In this action, Sony achieves to create a complete concert experience: hoards of people merchandise and print advertisements. Everything you would normally experience at a real concert.

Augmented reality is at the center of the consumer experience

First thing first, here is a definition from Wikipedia of augmented reality:
Augmented reality (AR) is a live, copy, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data”
During the Sony Head Phone Music Festival, to activate the AR functionality, users must launch the HMF app and point their device in the direction of posters. Once the marker is activated via camera, the app launches the stage and the bands start playing. Images talk better than words. Let’s take a look at this video:


Augmented reality has been used by many brands, but only to showcase the technology rather than offer an experience linked to the brand issue. HMF has a direct link to the produce: the MDR-1 is at the center of the experience. This campaign gives a relevant way to test the new headphones, so consumers stop using their default headphones, and invest in headphones specifically designed for smartphones. It has been a very good strategy. As proof, the following numbers.

Result: Mission accomplished!

- 1 million$ of free publicity
- The festival attracted 469160 fans
- In January 2013 the MDR-1 was the most sold in Japan
- The festival attracted 60,000 people

Key points to remember:

- Brands use new digital tools to give proof
- Consumer has to be involved in the experience
- The notion of Augmented reality
- Every campaign must be built around a specific issue

Credits
Client: Sony Marketing Japan
Agency:  Naked Communications, Frontage
Production: Kakezan, MTV Japan, Plannet, P.I.C.S.
PR:  ANTIL.
AR System Development: Sony Corporation Intelligent System Development
References : 
Pauline Laurent